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# Donnerstag, 19. August 2021 01:16
HUMANKIND V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)

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01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:669 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:670 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:671 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:43:672 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:16:58:661 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:16:58:661 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:16:58:662 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:17:17:876 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:17:876 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:291 None
Presentation Battle 1018: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:292 None
RestorePresentationBattlePreview created ticket #104163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=973, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1005, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:292 None
Presentation Battle 1018: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:294 None
Presentation Battle 1018: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:294 None
Presentation Battle 1018: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:294 None
Presentation Battle 1018: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:294 None
Presentation Battle 1018: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:308 None
RequestRestoreAsyncOperation_Completed for ticket #104163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:17:20:308 None
RestorePresentationBattlePreview skipped due to ended battle #1018

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:17:20:308 None
RequestAsyncOperation_Dismissed for ticket #104163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:17:20:388 None
Presentation Battle 1018: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:488 None
Presentation Battle 1018: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1005 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
ReleasePresentationBattlePreview attacker #820, defender #973

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
HidePresentationBattlePreview attacker #820, defender #973

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:488 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:791 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:791 None
RestorePresentationBattlePreview created ticket #104174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:791 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=1005, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:791 None
Presentation Battle 1045: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:792 None
Presentation Battle 1045: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:792 None
Presentation Battle 1045: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:792 None
Presentation Battle 1045: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:793 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:793 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:20:793 None
Presentation Battle 1045: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:20:827 None
RequestRestoreAsyncOperation_Completed for ticket #104174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:17:20:827 None
RestorePresentationBattlePreview skipped due to ended battle #1045

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:17:20:827 None
RequestAsyncOperation_Dismissed for ticket #104174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:17:20:980 None
Presentation Battle 1045: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:21:090 None
Presentation Battle 1045: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1005 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
ReleasePresentationBattlePreview attacker #820, defender #311

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
HidePresentationBattlePreview attacker #820, defender #311

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:21:090 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:11:732 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:18:28:883 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:28:896 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:28:897 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:30:634 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular30

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:19:07:197 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:07:197 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:25:976 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:19:25:994 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:25:995 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:26:176 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1097 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:19:26:181 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1100 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:19:28:693 None
Presentation Battle 1103: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:693 None
Presentation Battle 1103: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:693 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:693 None
RestorePresentationBattlePreview created ticket #104727.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:693 None
Presentation Battle 1103: Execute action[2]: ParticipantJoined. EmpireIndex=44, Guid=1097, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:694 None
Presentation Battle 1103: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:694 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:694 None
Presentation Battle 1103: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=915, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:694 None
Presentation Battle 1103: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:695 None
Presentation Battle 1103: Execute action[6]: ReportDeploymentZone. EmpireIndex=44, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:695 None
Presentation Battle 1103: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:695 None
Presentation Battle 1103: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:695 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:695 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:695 None
Presentation Battle 1103: Execute action[9]: ContenderConfirmed. EmpireIndex=44 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:708 None
RequestRestoreAsyncOperation_Completed for ticket #104727.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:19:28:708 None
RestorePresentationBattlePreview skipped due to ended battle #1103

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:19:28:708 None
RequestAsyncOperation_Dismissed for ticket #104727.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:19:28:895 None
Presentation Battle 1103: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:895 None
Presentation Battle 1103: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:895 None
Presentation Battle 1103: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:896 None
Presentation Battle 1103: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #915 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #915 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
ReleasePresentationBattlePreview attacker #1097, defender #311

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
HidePresentationBattlePreview attacker #1097, defender #311

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:28:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:488 None
Presentation Battle 1132: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:488 None
Presentation Battle 1132: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:489 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:489 None
RestorePresentationBattlePreview created ticket #104757.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:489 None
Presentation Battle 1132: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=915, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:489 None
Presentation Battle 1132: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:489 None
Presentation Battle 1132: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=973, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:489 None
Presentation Battle 1132: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:489 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:489 None
Presentation Battle 1132: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:490 None
Presentation Battle 1132: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:490 None
Presentation Battle 1132: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:490 None
Presentation Battle 1132: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:524 None
RequestRestoreAsyncOperation_Completed for ticket #104757.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:19:30:524 None
RestorePresentationBattlePreview skipped due to ended battle #1132

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:19:30:524 None
RequestAsyncOperation_Dismissed for ticket #104757.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:19:30:696 None
Presentation Battle 1132: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:696 None
Presentation Battle 1132: Execute action[11]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:696 None
Presentation Battle 1132: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
ReleasePresentationBattlePreview attacker #915, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
HidePresentationBattlePreview attacker #915, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:696 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:30:785 None
Army 915 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:19:30:971 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:20:11:110 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular208

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:111 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:111 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:111 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:111 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:11:112 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:20:097 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:20:098 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:23:774 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #760 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:20:27:392 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:27:392 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:32:632 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular199

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:20:36:301 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:36:301 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:39:796 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #760 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:20:40:394 None
Presentation Battle 1174: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:395 None
Presentation Battle 1174: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:395 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:395 None
RestorePresentationBattlePreview created ticket #105122.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:395 None
Presentation Battle 1174: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=973, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:395 None
Presentation Battle 1174: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:395 None
Presentation Battle 1174: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:395 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:395 None
Presentation Battle 1174: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:396 None
Presentation Battle 1174: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:396 None
Presentation Battle 1174: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:396 None
Presentation Battle 1174: Execute action[8]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:429 None
RequestRestoreAsyncOperation_Completed for ticket #105122.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:20:40:429 None
RestorePresentationBattlePreview skipped due to ended battle #1174

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:20:40:429 None
RequestAsyncOperation_Dismissed for ticket #105122.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:20:40:599 None
Presentation Battle 1174: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:599 None
Presentation Battle 1174: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:599 None
Presentation Battle 1174: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:599 None
Presentation Battle 1174: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:20:40:599 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:599 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:599 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:600 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:600 None
ReleasePresentationBattlePreview attacker #973, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:600 None
HidePresentationBattlePreview attacker #973, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:20:40:600 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:40:600 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:41:479 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:20:42:493 None
Army 973 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:20:43:697 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:43:697 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:34:967 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:21:35:442 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:21:35:786 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:610 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:702 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:702 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:42:887 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1216 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:830 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #177 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #237 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #760 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #760 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #760 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1100 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1216 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #820 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #1089 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1089 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1089 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #282 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #311 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #320 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #323 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #338 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #338 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:43:831 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #338 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #760 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #760 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1089 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1089 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #311 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:356 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:357 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:357 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #338 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:357 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #338 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:44:733 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:44:993 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:45:134 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:45:314 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:45:553 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:45:714 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:45:954 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:315 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:454 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #760 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:21:46:515 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:716 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:916 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:47:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:47:317 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:47:517 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:47:717 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:47:917 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:117 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:317 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:518 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:718 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:967 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:49:003 None
Presentation Battle 1218: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:003 None
Presentation Battle 1218: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:003 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:004 None
RestorePresentationBattlePreview created ticket #105464.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:004 None
Presentation Battle 1218: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=311, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:004 None
Presentation Battle 1218: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:004 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:004 None
Presentation Battle 1218: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:005 None
Presentation Battle 1218: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:006 None
Presentation Battle 1218: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:006 None
Presentation Battle 1218: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:006 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:006 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:036 None
RequestRestoreAsyncOperation_Completed for ticket #105464.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:21:49:036 None
RestorePresentationBattlePreview skipped due to ended battle #1218

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:21:49:036 None
RequestAsyncOperation_Dismissed for ticket #105464.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:21:49:158 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:49:204 None
Presentation Battle 1218: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:204 None
Presentation Battle 1218: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:204 None
Presentation Battle 1218: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
ReleasePresentationBattlePreview attacker #311, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
HidePresentationBattlePreview attacker #311, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:204 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:49:303 None
Army 311 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:21:49:319 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:49:519 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:51:521 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:51:721 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:52:249 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:21:53:722 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:53:922 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:55:925 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:56:125 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:59:938 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:00:138 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:02:140 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:02:341 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:04:090 None
Skip playing video 'TechnologyDiscovery_Era1_10' because of the file is not found.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:04:103 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:04:103 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:06:104 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

01:22:06:134 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:06:335 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:06:515 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:06:716 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:06:915 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:07:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:07:316 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:07:516 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:07:716 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:07:916 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:317 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:517 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:717 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:916 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:09:117 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:09:317 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:09:518 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:09:718 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:09:918 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:11:920 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:12:120 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:33:441 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:33:651 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:43:509 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:43:710 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:45:713 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:45:912 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:47:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:48:114 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:50:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:50:316 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:51:518 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:51:518 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:53:538 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:53:769 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:53:800 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1253 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:22:53:959 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:129 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:320 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:520 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:729 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:920 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:55:130 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:55:320 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:55:521 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:55:721 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:55:921 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:131 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:322 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:521 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:722 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:932 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:57:132 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:57:332 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:58:314 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:58:315 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:00:365 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:00:574 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:00:745 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:00:945 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:01:125 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:01:325 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:01:526 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:01:726 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:01:926 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:127 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:327 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:527 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:727 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:927 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:03:128 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:03:327 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:03:528 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:03:729 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:03:928 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:04:128 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:04:339 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:04:529 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:04:739 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:05:730 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:05:940 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:06:715 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #760 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:23:06:741 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:06:941 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:806 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:807 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:808 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:809 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:810 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:810 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:08:810 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:09:133 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:09:343 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:32:874 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:32:900 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:901 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:902 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:903 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:32:904 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:23:33:084 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:36:118 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:36:328 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:37:119 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:37:119 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:39:160 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:39:350 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:39:521 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:39:721 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:39:921 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:121 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:321 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:520 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:721 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:922 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:41:122 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:41:322 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:41:523 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:41:723 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:41:922 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:123 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:332 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:523 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:734 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:934 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:43:124 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:43:334 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:43:534 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:43:733 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:44:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:44:735 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:45:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:45:718 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:45:718 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:45:907 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1266 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:23:47:747 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:47:947 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:48:128 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:48:328 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:48:520 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:48:719 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:48:929 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:49:130 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:49:330 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:49:530 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:49:731 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:49:930 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:130 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:331 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:531 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:731 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:931 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:51:131 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:51:331 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:51:531 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:51:732 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:51:931 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:52:152 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:52:318 None
[Empire 1] The task 493:Build Bau von Außenposten on [5, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:52:333 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:54:534 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:54:755 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:02:902 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:03:133 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:09:059 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:09:289 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:20:524 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:20:524 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:20:702 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1282 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:24:20:704 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:24:22:551 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:22:781 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:22:932 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:23:132 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:23:332 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:23:532 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:23:732 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:23:933 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:132 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:373 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:534 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:736 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:934 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:25:143 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:25:334 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:25:534 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:25:734 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:25:935 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:26:145 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:26:335 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:26:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:26:745 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:925 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:926 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:926 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:926 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:926 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:26:926 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:27:017 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:27:017 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:048 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:228 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:468 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:513 None
Presentation Battle 1294: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:513 None
Presentation Battle 1294: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:513 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:513 None
RestorePresentationBattlePreview created ticket #106447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:513 None
Presentation Battle 1294: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1253, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:513 None
Presentation Battle 1294: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=820, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:513 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #820 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:513 None
Presentation Battle 1294: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:515 None
Presentation Battle 1294: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:515 None
Presentation Battle 1294: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:515 None
Presentation Battle 1294: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:515 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:515 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:515 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:515 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:549 None
RequestRestoreAsyncOperation_Completed for ticket #106447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:24:29:549 None
RestorePresentationBattlePreview skipped due to ended battle #1294

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:24:29:549 None
RequestAsyncOperation_Dismissed for ticket #106447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:24:29:668 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:724 None
Presentation Battle 1294: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:724 None
Presentation Battle 1294: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:724 None
Presentation Battle 1294: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:724 None
Presentation Battle 1294: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
ReleasePresentationBattlePreview attacker #1253, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
HidePresentationBattlePreview attacker #1253, defender #820

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:724 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:29:828 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:069 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:120 None
Presentation Battle 1327: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
RestorePresentationBattlePreview created ticket #106463.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1253, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[3]: ParticipantJoined. EmpireIndex=44, Guid=1216, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1216 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[5]: ReportDeploymentZone. EmpireIndex=44, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
Presentation Battle 1327: Execute action[6]: StartConfirmation. EmpireIndex=44 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:120 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:155 None
RequestRestoreAsyncOperation_Completed for ticket #106463.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:24:30:155 None
RestorePresentationBattlePreview skipped due to ended battle #1327

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:24:30:155 None
RequestAsyncOperation_Dismissed for ticket #106463.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:24:30:268 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:315 None
Presentation Battle 1327: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:315 None
Presentation Battle 1327: Execute action[8]: ContenderConfirmed. EmpireIndex=44 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:315 None
Presentation Battle 1327: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:315 None
Presentation Battle 1327: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
ReleasePresentationBattlePreview attacker #1253, defender #1216

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
HidePresentationBattlePreview attacker #1253, defender #1216

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1253 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:30:429 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:432 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:24:30:649 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:828 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:050 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:230 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:449 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:630 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:860 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:33:833 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:34:063 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:56:803 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:57:033 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:59:005 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:59:226 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:16:604 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:25:16:615 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:16:615 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:18:666 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:18:875 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:19:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:19:226 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:19:427 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:19:627 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:19:825 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:20:027 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:20:227 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:20:427 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:20:627 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:20:837 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:21:028 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:21:239 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:22:028 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:22:239 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:23:040 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:23:240 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:24:060 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:24:109 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:25:24:223 None
Army 1253 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:25:24:241 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:24:432 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:24:432 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:26:463 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:26:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:26:843 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:27:034 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:27:234 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:27:433 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:27:634 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:27:843 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:043 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:243 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:444 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:644 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:845 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:29:045 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:29:245 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:31:247 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:31:447 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:40:204 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular286

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:25:40:205 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:25:40:205 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:25:47:143 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:47:353 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:49:927 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:49:927 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:51:958 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:52:139 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:52:339 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:52:539 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:52:740 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:52:940 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:53:140 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:53:340 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:53:540 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:53:740 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:53:940 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:139 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:341 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:541 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:741 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:941 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:55:142 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:55:341 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:55:542 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:55:742 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:55:942 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:57:945 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:58:144 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:00:566 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:00:777 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:07:823 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:08:033 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:17:902 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:18:112 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:30:824 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:31:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:35:369 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:35:579 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:37:633 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:37:633 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:39:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:39:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:39:924 None
Presentation Battle 1413: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:924 None
Presentation Battle 1413: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:924 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:39:924 None
RestorePresentationBattlePreview created ticket #107081.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:39:924 None
Presentation Battle 1413: Execute action[2]: ParticipantJoined. EmpireIndex=44, Guid=1286, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:924 None
Presentation Battle 1413: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=323, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:924 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:39:924 None
Presentation Battle 1413: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:926 None
Presentation Battle 1413: Execute action[5]: ReportDeploymentZone. EmpireIndex=44, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:926 None
Presentation Battle 1413: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:926 None
Presentation Battle 1413: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:926 None
Presentation Battle 1413: Execute action[8]: ContenderConfirmed. EmpireIndex=44 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:39:959 None
RequestRestoreAsyncOperation_Completed for ticket #107081.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:26:39:959 None
RestorePresentationBattlePreview skipped due to ended battle #1413

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:39:959 None
RequestAsyncOperation_Dismissed for ticket #107081.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:26:40:043 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:40:244 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:40:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:40:644 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:40:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:41:044 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:41:244 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:41:445 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:41:645 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:41:845 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:044 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:245 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:445 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:646 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:846 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:43:046 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:43:247 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:43:446 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:45:448 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:45:649 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:46:429 None
Presentation Battle 1413: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:46:533 None
Presentation Battle 1413: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
ReleasePresentationBattlePreview attacker #1286, defender #323

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
HidePresentationBattlePreview attacker #1286, defender #323

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:46:533 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:47:649 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:47:850 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:48:050 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:48:250 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:49:051 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:49:251 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:49:860 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:49:861 None
CreatePresentationBattlePreview attacker #320, defender #1286, ticketnumber #107159.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:49:875 None
RequestAsyncOperation_Completed for ticket #107159.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:26:49:875 None
PreparePresentationBattlePreview attacker #320, defender #1286, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:49:875 None
RequestAsyncOperation_Dismissed for ticket #107159.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:26:49:889 None
HidePresentationBattlePreview for ticket #107159 with current ticket #107159.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:49:889 None
ReleasePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:49:889 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:49:889 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:49:889 None
Could not find PresentationBattlePreview with armyEntityGUID=0, targetEntityGUID=0.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:444 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:444 None
CreatePresentationBattlePreview attacker #320, defender #1286, ticketnumber #107174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:473 None
RequestAsyncOperation_Completed for ticket #107174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:26:51:473 None
PreparePresentationBattlePreview attacker #320, defender #1286, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:51:473 None
RequestAsyncOperation_Dismissed for ticket #107174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:26:51:986 None
DisplayPresentationBattlePreview attacker 320, defender 1286

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:26:51:986 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #320 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:51:986 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:51:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:51:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:52:037 None
Preview Loading completed attacker 320, defender 1286

    Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:26:53:084 None
HidePresentationBattlePreview for ticket #107174 with current ticket #107174.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:53:084 None
HidePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #321 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #232 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1288 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1287 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:26:53:084 None
ReleasePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:53:084 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:00:042 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:00:243 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:02:249 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:02:450 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:04:441 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:04:651 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:06:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:06:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:08:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:09:045 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:10:428 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:10:428 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:10:624 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:27:12:438 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:12:649 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:12:839 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:13:039 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:13:239 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:13:439 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:13:640 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:13:840 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:040 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:441 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:641 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:842 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:15:042 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:15:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:15:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:15:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:15:843 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:043 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:253 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:453 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:653 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:17:054 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:17:854 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:18:054 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:18:855 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:19:055 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:19:755 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:27:21:247 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:21:458 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:32:948 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:33:158 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:37:413 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:37:623 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:39:615 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:39:825 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:41:817 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:42:017 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:44:019 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:44:220 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:44:831 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:44:831 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:45:024 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1457 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:27:46:882 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:47:041 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:47:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:47:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:47:642 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:47:843 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:043 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:243 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:638 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:27:48:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:49:045 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:49:243 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:49:444 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:49:645 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:49:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:50:044 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:50:256 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:50:445 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:50:645 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:51:246 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:51:446 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:51:845 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:52:046 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:52:246 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:52:456 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:53:247 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:53:458 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:55:650 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:55:860 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:57:248 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:57:248 None
CreatePresentationBattlePreview attacker #320, defender #1286, ticketnumber #107584.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:57:259 None
KeepPresentationBattlePreviewDefenders for ticket #107584 with current ticket #107584.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:27:57:259 None
LockPresentationBattlePreview nothing to keep yet.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:27:57:269 None
RequestAsyncOperation_Dismissed for ticket #107584.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:27:57:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:58:053 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:59:036 None
ReleasePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:59:036 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:59:036 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:00:055 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:00:265 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:02:256 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:02:459 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:04:426 None
Presentation Battle 1459: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:426 None
Presentation Battle 1459: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:426 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:04:426 None
RestorePresentationBattlePreview created ticket #107664.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:04:426 None
Presentation Battle 1459: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=320, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:426 None
Presentation Battle 1459: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=237, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:426 None
Presentation Battle 1459: Execute action[4]: ParticipantJoined. EmpireIndex=44, Guid=1286, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1286 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:04:426 None
Presentation Battle 1459: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:427 None
Presentation Battle 1459: Execute action[6]: ReportDeploymentZone. EmpireIndex=44, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:427 None
Presentation Battle 1459: Execute action[7]: StartConfirmation. EmpireIndex=44 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:427 None
Presentation Battle 1459: Execute action[8]: ContenderConfirmed. EmpireIndex=44 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:04:443 None
RequestRestoreAsyncOperation_Completed for ticket #107664.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:28:04:443 None
RestorePresentationBattlePreview skipped due to ended battle #1459

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:28:04:443 None
RequestAsyncOperation_Dismissed for ticket #107664.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:28:04:460 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:04:660 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:05:935 None
Presentation Battle 1459: Execute action[9]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
Presentation Battle 1459: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
Presentation Battle 1459: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
Presentation Battle 1459: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
Presentation Battle 1459: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
Presentation Battle 1459: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:28:05:935 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:935 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:935 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:936 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:936 None
ReleasePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:936 None
HidePresentationBattlePreview attacker #320, defender #1286

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:28:05:936 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:05:936 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:06:652 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:06:863 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:07:781 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:28:08:854 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:09:065 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:11:322 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:28:11:338 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:11:338 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:13:368 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:13:588 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:13:789 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:13:949 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:149 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:350 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:750 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:950 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:15:351 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:15:551 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:15:750 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:15:951 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:16:752 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:16:952 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:17:753 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:17:953 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:18:109 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:28:18:754 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:18:954 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:19:755 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:19:956 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:22:157 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:22:358 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:19:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:19:453 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:736 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:20:737 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:21:444 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:21:644 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:23:646 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:23:846 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:47:159 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:230 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:231 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:232 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:233 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:234 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:234 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:234 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:234 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:29:47:370 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:49:363 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:49:573 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:52:125 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:52:335 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:54:328 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:54:528 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:56:530 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:56:731 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:04:156 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:04:357 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:06:549 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:06:760 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:08:330 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:30:08:346 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:08:346 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:10:396 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:10:556 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:10:757 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:10:956 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:11:157 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:11:358 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:11:558 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:11:758 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:11:958 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:157 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:358 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:559 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:758 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:958 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:13:159 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:13:358 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:13:560 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:13:759 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:13:959 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:160 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:360 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:570 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:760 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:960 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:15:762 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:15:963 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:16:651 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:30:16:763 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:16:963 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:19:165 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:19:366 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:30:366 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:30:576 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:33:759 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:33:969 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:37:503 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:37:712 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:43:648 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:43:858 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:45:850 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:46:050 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:52:316 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:52:526 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:54:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:55:009 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:58:672 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:58:882 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:00:874 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:01:075 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:03:445 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1523 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:31:03:448 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:03:448 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:05:500 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:05:700 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:05:879 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:059 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:280 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:460 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:680 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:861 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:07:080 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:07:261 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:07:462 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:07:662 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:07:862 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:081 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:262 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:463 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:663 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:864 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:09:093 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:09:264 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:09:464 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:09:694 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:09:864 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:10:095 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:10:185 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:31:10:264 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:10:494 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:10:865 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:11:095 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:11:866 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:12:096 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:17:953 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:17:953 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:19:964 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:183 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:364 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:584 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:764 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:965 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:21:165 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:21:365 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:21:584 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:21:764 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:21:966 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:166 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:366 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:597 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:767 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:967 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:23:197 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:23:367 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:23:598 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:23:768 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:23:968 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:24:197 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:24:378 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:24:598 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:25:379 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:25:599 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:26:268 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:31:26:380 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:26:600 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:28:783 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:29:003 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:53:939 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:54:169 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:55:547 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular05

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:32:01:739 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:01:969 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:07:257 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:07:258 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:09:277 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:09:353 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:09:488 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:09:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:09:868 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:058 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:268 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:469 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:669 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:869 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:11:053 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:11:069 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:11:260 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:11:460 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:11:670 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:11:870 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:070 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:261 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:461 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:671 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:871 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:13:071 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:13:272 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:13:470 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:13:672 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:13:871 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:14:673 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:14:873 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:15:674 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:15:849 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1548 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:15:856 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:15:856 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:16:041 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1551 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:17:905 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:095 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:266 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:466 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:667 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:867 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:19:067 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:19:267 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:19:468 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:19:668 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:19:868 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:067 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:268 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:468 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:678 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:817 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:20:870 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:21:080 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:21:270 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:21:479 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:22:271 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:22:481 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:23:272 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:23:483 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:24:284 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:24:483 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:24:866 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:24:866 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:26:917 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:27:106 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:27:165 None
Presentation Battle 1562: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:166 None
Presentation Battle 1562: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:166 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:27:166 None
RestorePresentationBattlePreview created ticket #108709.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:27:166 None
Presentation Battle 1562: Execute action[2]: ParticipantJoined. EmpireIndex=44, Guid=1551, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:166 None
Presentation Battle 1562: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=320, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:166 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:27:166 None
Presentation Battle 1562: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:167 None
Presentation Battle 1562: Execute action[5]: ReportDeploymentZone. EmpireIndex=44, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:168 None
Presentation Battle 1562: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:168 None
Presentation Battle 1562: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:168 None
Presentation Battle 1562: Execute action[8]: ContenderConfirmed. EmpireIndex=44 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:27:198 None
RequestRestoreAsyncOperation_Completed for ticket #108709.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:32:27:198 None
RestorePresentationBattlePreview skipped due to ended battle #1562

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:32:27:198 None
RequestAsyncOperation_Dismissed for ticket #108709.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:32:27:276 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:27:497 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:27:678 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:27:917 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:098 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:278 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:497 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:699 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:879 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:29:099 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:29:280 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:29:499 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:29:700 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:29:899 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:100 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:184 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:32:30:280 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:501 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:700 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:879 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:31:111 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:31:281 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:31:511 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:32:282 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:32:512 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:32:883 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:33:112 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:33:282 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:33:513 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:49:328 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:49:347 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:32:49:360 None
Presentation Battle 1562: Execute action[9]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:49:360 None
Presentation Battle 1562: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:49:360 None
Presentation Battle 1562: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:49:360 None
Presentation Battle 1562: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:49:360 None
Presentation Battle 1562: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:32:49:360 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:49:360 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:49:360 None
ReleasePresentationBattlePreview attacker #1551, defender #320

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:49:360 None
HidePresentationBattlePreview attacker #1551, defender #320

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:32:49:360 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:49:360 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:49:558 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:51:531 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:51:761 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:53:155 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:32:53:175 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:175 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:55:196 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:55:406 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:55:575 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:55:797 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:006 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:177 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:398 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:577 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:808 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:998 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:57:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:57:409 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:57:579 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:57:810 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:58:180 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:58:410 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:58:580 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:58:810 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:59:180 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:59:410 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:59:581 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:59:811 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:00:182 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:00:412 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:00:591 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:00:812 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:01:193 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:01:414 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:01:593 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:01:812 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:02:175 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:33:02:194 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:02:414 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:04:596 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:04:816 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:06:788 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:07:018 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:11:022 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:11:253 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:28:668 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:28:898 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:30:870 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:31:100 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:33:072 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:33:303 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:36:406 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:36:634 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:38:609 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:38:828 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:41:741 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:41:971 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:43:943 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:44:172 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:46:145 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:46:365 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:47:314 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular181

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:33:56:175 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:56:405 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:57:368 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:57:368 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:59:418 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:59:618 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:59:619 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:33:59:672 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:33:59:779 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:59:978 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:379 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:580 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:780 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:979 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:380 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:580 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:780 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:981 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:191 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:381 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:591 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:781 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:991 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:03:783 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:03:992 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:04:783 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:04:993 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:05:785 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:05:994 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:06:167 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:06:167 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:07:920 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:34:08:216 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:08:407 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:08:577 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:08:797 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:08:978 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:09:197 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:09:378 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:09:618 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:09:798 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:09:978 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:10:198 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:10:378 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:10:609 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:10:789 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:11:009 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:11:380 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:11:610 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:11:781 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:12:010 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:12:391 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:12:611 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:13:392 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:13:611 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:14:393 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:14:613 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:14:764 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ArtificialWonderCompleted' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:14:774 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:14:775 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:16:804 None
[Empire 1] No suitable tiles found to place construction Extension_Base_Strategic03 in settlement 509.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:34:16:824 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:17:035 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:17:185 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:17:405 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:17:605 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:17:805 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:006 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:186 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:405 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:615 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:786 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:006 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:187 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:427 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:587 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:786 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:19:987 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:187 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:387 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:618 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:788 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:989 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:21:189 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:21:399 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:21:590 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:21:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:22:190 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:22:400 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:22:601 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:22:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:23:201 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:23:421 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:23:783 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:23:783 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:23:975 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1616 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:34:25:807 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:037 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:186 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:387 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:588 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:788 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:26:989 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:27:188 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:27:398 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:27:589 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:27:789 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:27:989 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:28:201 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:28:400 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:28:640 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:28:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:29:000 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:29:200 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:29:400 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:29:600 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:29:801 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:30:001 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:30:201 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:30:402 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:31:203 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:31:402 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:32:204 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:32:403 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:37:010 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:37:239 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:39:072 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:39:072 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:41:103 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:41:333 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:41:483 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:41:684 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:41:904 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:085 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:284 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:484 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:714 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:885 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:43:084 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:43:285 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:43:486 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:43:685 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:43:915 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:086 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:295 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:516 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:581 None
Presentation Battle 1622: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:581 None
Presentation Battle 1622: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:581 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:581 None
RestorePresentationBattlePreview created ticket #109620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:581 None
Presentation Battle 1622: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1548, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:581 None
Presentation Battle 1622: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1266, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:581 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:581 None
Presentation Battle 1622: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:582 None
Presentation Battle 1622: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:582 None
Presentation Battle 1622: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:582 None
Presentation Battle 1622: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:595 None
RequestRestoreAsyncOperation_Completed for ticket #109620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:34:44:595 None
RestorePresentationBattlePreview skipped due to ended battle #1622

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:34:44:595 None
RequestAsyncOperation_Dismissed for ticket #109620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:34:44:727 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:776 None
Presentation Battle 1622: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:776 None
Presentation Battle 1622: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:776 None
Presentation Battle 1622: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:776 None
Presentation Battle 1622: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:34:44:776 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:776 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:776 None
ReleasePresentationBattlePreview attacker #1548, defender #1266

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:776 None
HidePresentationBattlePreview attacker #1548, defender #1266

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:34:44:776 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:776 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:44:870 None
Army 1548 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:34:44:886 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:45:117 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:46:136 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:34:47:089 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:47:319 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:49:811 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:50:041 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:06:297 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:06:528 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:10:442 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:10:672 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:18:579 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:18:810 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:23:625 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:23:855 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:26:580 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:26:580 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:28:610 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:28:841 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:28:991 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:29:191 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:29:421 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:29:592 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:29:791 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:29:992 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:30:241 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:30:403 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:30:602 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:30:802 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:31:002 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:31:192 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:31:403 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:31:604 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:31:823 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:32:003 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:32:243 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:32:404 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:32:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:34:606 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:34:825 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:37:137 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:37:368 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:39:530 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:39:761 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:41:732 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:41:962 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:54:394 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:54:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:03:403 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:03:634 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:11:591 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:11:820 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:13:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:14:082 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:15:276 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:15:276 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:17:306 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:17:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:17:686 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:17:885 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:18:086 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:18:287 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:18:487 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:18:687 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:18:887 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:087 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:288 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:488 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:688 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:887 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:20:089 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:20:288 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:20:489 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:20:689 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:20:888 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:099 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:290 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:499 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:675 None
[Empire 1] Invalid Land spawn position for settlement 509. This may happen once after an OrderChangeUnitSpawnPosition.

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

01:36:21:711 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:878 None
Can't find entity 1523 of ongoing task. Fails the task 794.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:21:899 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:22:120 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:22:300 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:22:500 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:22:700 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:22:941 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:23:100 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:23:300 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:23:501 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:23:702 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:23:901 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:24:122 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:24:264 None
Skip playing video 'TechnologyDiscovery_Era2_01' because of the file is not found.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:24:283 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:24:284 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:25:462 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:36:25:462 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:36:25:462 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:36:26:324 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:26:534 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:26:684 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:26:895 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:27:085 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:27:295 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:27:495 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:27:716 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:27:895 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:135 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:175 None
Presentation Battle 1683: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:175 None
Presentation Battle 1683: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=1616. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:175 None
Presentation Battle 1683: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:175 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:175 None
RestorePresentationBattlePreview created ticket #110053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:175 None
Presentation Battle 1683: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1523, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:175 None
Presentation Battle 1683: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=1266, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:175 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1266 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:175 None
Presentation Battle 1683: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1616, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:176 None
Presentation Battle 1683: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:177 None
Presentation Battle 1683: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:177 None
Presentation Battle 1683: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:177 None
Presentation Battle 1683: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:195 None
RequestRestoreAsyncOperation_Completed for ticket #110053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:36:28:195 None
RestorePresentationBattlePreview skipped due to ended battle #1683

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:36:28:195 None
RequestAsyncOperation_Dismissed for ticket #110053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:36:28:325 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:379 None
Presentation Battle 1683: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
Presentation Battle 1683: Execute action[11]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
Presentation Battle 1683: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
Presentation Battle 1683: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
Presentation Battle 1683: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
Presentation Battle 1683: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:36:28:379 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:379 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:379 None
ReleasePresentationBattlePreview attacker #1523, defender #1266

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:379 None
HidePresentationBattlePreview attacker #1523, defender #1266

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:36:28:379 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:379 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:28:495 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:716 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:886 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:29:085 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:29:286 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:29:487 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:29:696 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:29:917 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:098 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:298 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:517 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:698 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:918 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:31:099 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:31:147 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:36:31:298 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:31:499 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:31:699 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:31:919 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:32:099 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:34:102 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:34:322 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:35:163 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:36:35:163 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:36:35:163 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:36:36:304 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:36:523 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:59:547 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:59:565 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:36:59:565 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:36:59:565 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:36:59:778 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:02:111 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:02:330 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:03:868 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:37:03:884 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:03:884 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:05:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:134 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:314 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:514 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:694 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:07:095 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:07:314 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:09:297 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:09:517 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:16:823 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:17:054 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:19:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:19:245 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:23:182 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:23:412 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:30:120 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:30:350 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:47:677 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion04

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:37:49:959 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:50:180 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:50:971 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:37:50:982 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:50:982 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:53:012 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:222 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:433 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:593 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:793 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:993 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:54:193 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:54:392 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:54:594 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:54:793 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:54:994 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:55:193 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:55:395 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:55:605 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:55:795 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:56:046 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:56:093 None
Presentation Battle 1746: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:093 None
Presentation Battle 1746: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:093 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:093 None
RestorePresentationBattlePreview created ticket #110346.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:093 None
Presentation Battle 1746: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1523, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:093 None
Presentation Battle 1746: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1517, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:093 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1517 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:093 None
Presentation Battle 1746: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:094 None
Presentation Battle 1746: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:095 None
Presentation Battle 1746: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:095 None
Presentation Battle 1746: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:105 None
RequestRestoreAsyncOperation_Completed for ticket #110346.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:37:56:105 None
RestorePresentationBattlePreview skipped due to ended battle #1746

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:37:56:105 None
RequestAsyncOperation_Dismissed for ticket #110346.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:37:56:235 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:56:285 None
Presentation Battle 1746: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:285 None
Presentation Battle 1746: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:285 None
Presentation Battle 1746: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:285 None
Presentation Battle 1746: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:285 None
Presentation Battle 1746: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:37:56:285 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:285 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:285 None
ReleasePresentationBattlePreview attacker #1523, defender #1517

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:285 None
HidePresentationBattlePreview attacker #1523, defender #1517

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:37:56:285 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:285 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1523 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:37:56:406 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:56:626 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:56:797 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:58:204 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:37:59:051 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular284

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:03:993 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:04:213 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:08:299 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:08:300 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:10:328 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:10:386 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1804 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:38:10:529 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:10:749 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:10:909 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:11:911 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:12:110 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:12:911 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:13:111 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:13:912 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:14:112 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:14:913 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:15:113 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:15:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:16:114 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:16:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:17:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:17:916 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:18:115 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:20:318 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:20:538 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:29:075 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:38:29:086 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:29:087 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:31:138 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:31:327 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:31:538 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:31:698 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:32:698 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:32:899 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:33:500 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:33:710 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:34:301 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:34:511 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:34:711 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:34:912 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:35:313 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:35:512 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:35:713 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:35:913 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:36:714 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:36:914 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:37:286 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:38:37:305 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:37:306 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:39:346 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:39:536 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:39:737 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:39:917 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:40:117 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:40:357 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:40:516 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:40:717 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:40:918 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:41:118 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:44:301 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:44:501 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:46:704 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:46:904 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:18:858 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:19:067 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:23:103 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:23:311 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:25:775 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:25:984 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:28:177 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:28:386 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:30:579 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:30:778 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:44:521 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:44:732 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:585 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:586 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:587 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:588 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:45:589 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:217 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:283 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:284 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:285 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:286 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:287 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:287 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:39:59:427 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:01:185 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:40:01:200 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:01:200 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:03:251 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:03:431 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:03:651 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:03:850 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:04:030 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:04:211 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:052 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:232 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:412 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:653 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:813 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:06:014 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:06:815 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:07:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:07:815 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:08:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:08:816 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:09:027 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:09:817 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:10:028 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:10:824 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:11:022 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:11:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:11:825 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:12:225 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:12:425 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:12:825 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:13:037 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:15:228 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:15:448 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:17:431 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:17:652 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:19:633 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:19:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:10:841 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:11:071 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:13:000 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1817 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:41:13:005 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:41:13:005 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:41:15:055 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:15:236 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:15:455 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:15:635 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:15:816 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:16:015 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:16:415 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:16:616 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:16:817 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:17:026 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:17:417 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:17:628 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:17:827 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:18:058 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:18:228 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:18:418 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:18:619 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:18:829 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:19:429 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:19:629 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:19:830 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:20:069 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:20:230 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:20:430 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:20:631 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:20:830 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:21:832 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:22:032 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:22:632 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:22:832 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:23:633 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:23:833 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:24:233 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:24:434 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:24:675 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:24:834 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:25:635 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:25:845 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:26:636 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:26:836 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:27:637 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:27:846 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:28:638 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:28:848 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:29:239 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:29:449 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:29:640 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:29:850 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:31:841 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:32:051 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:34:244 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:34:453 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:36:646 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:36:846 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:39:799 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:39:999 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:42:200 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:42:401 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:44:604 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:44:803 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:51:802 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:41:51:802 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:41:53:832 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:54:043 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:54:233 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:54:433 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:54:613 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:54:853 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:013 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:213 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:414 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:875 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:56:015 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:56:414 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:56:625 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:56:815 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:57:025 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:57:817 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:58:026 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:58:827 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:59:027 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:59:858 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:00:048 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:00:228 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:00:429 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:02:422 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:02:631 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:04:623 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:04:823 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:09:979 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:10:190 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:14:553 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:14:764 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:18:337 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:18:537 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:20:730 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:20:939 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:22:932 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:23:132 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:25:134 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:25:333 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:27:334 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:27:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:29:537 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:29:737 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:31:740 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:31:939 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:33:942 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:34:141 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:36:133 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:36:344 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:38:336 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:38:546 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:40:538 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:40:748 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:42:741 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:42:940 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:44:942 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:45:142 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:51:369 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:51:569 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:52:998 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_NaturalWonderDiscovered' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:53:012 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:53:012 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:55:062 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:55:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:55:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:55:623 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:56:223 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:56:423 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:56:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:56:824 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:59:026 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:59:225 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:49:634 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:49:843 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:52:035 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:52:235 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:52:434 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:52:646 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:54:838 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:55:038 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:59:232 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:59:432 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:02:015 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:02:215 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:04:417 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:04:617 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:06:321 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:06:321 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:06:510 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1840 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:44:08:352 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:08:562 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:08:761 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:08:932 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:09:132 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:09:372 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:09:533 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:09:932 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:10:133 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:25:076 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:25:307 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:35:596 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:35:826 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:41:021 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:41:251 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:43:424 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:43:654 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:47:397 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:47:627 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:49:799 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:50:030 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:51:623 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:51:623 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:53:653 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:53:864 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:54:073 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:54:123 None
Presentation Battle 1849: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=1100. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:123 None
RestorePresentationBattlePreview created ticket #112489.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1804, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=1840, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1100, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:123 None
Presentation Battle 1849: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:125 None
Presentation Battle 1849: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:125 None
Presentation Battle 1849: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:125 None
Presentation Battle 1849: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:154 None
RequestRestoreAsyncOperation_Completed for ticket #112489.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

01:44:54:154 None
RestorePresentationBattlePreview skipped due to ended battle #1849

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:44:54:154 None
RequestAsyncOperation_Dismissed for ticket #112489.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

01:44:54:275 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:54:323 None
Presentation Battle 1849: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:323 None
Presentation Battle 1849: Execute action[11]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:323 None
Presentation Battle 1849: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
ReleasePresentationBattlePreview attacker #1804, defender #1840

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
HidePresentationBattlePreview attacker #1804, defender #1840

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:323 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:54:417 None
Army 1804 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:44:54:435 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:54:645 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:56:637 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:56:748 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:44:56:837 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:04:854 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:05:064 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:07:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:07:867 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:13:491 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:13:692 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:19:707 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:19:918 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:22:109 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:22:320 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:22:510 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:22:710 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:24:712 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:24:912 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:27:114 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:27:314 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:29:517 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:29:718 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:32:151 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:32:340 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:34:542 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:34:742 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:37:435 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:37:634 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:41:969 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:42:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:44:371 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:44:572 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:46:774 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:46:973 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:47:174 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:47:374 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:49:777 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:49:977 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:07:313 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:07:513 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:09:715 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:09:915 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:12:118 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:12:319 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:12:892 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular127

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:46:14:950 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:15:161 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:22:640 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:22:640 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:24:671 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:24:720 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1899 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:46:24:870 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:24:927 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1902 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:46:25:071 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:25:272 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:25:451 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:25:652 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:25:851 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:26:052 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:26:242 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:26:443 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:26:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:26:842 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:052 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:253 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:444 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:643 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:844 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:054 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:254 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:454 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:655 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:855 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:29:055 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:29:256 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:29:456 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:30:598 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:46:31:459 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:31:622 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:46:31:669 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:33:308 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:46:33:825 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:46:34:158 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

01:46:37:996 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:38:205 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:40:197 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:40:408 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:46:535 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:46:745 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:48:736 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:48:947 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:50:940 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:51:139 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:53:141 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:53:341 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:731 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:844 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:54:844 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #177 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #237 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1840 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1100 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #1899 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1899 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1899 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #282 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #320 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #323 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #1523 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1523 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1523 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Carthage #1902 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1902 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:224 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1902 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #177 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #237 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #1840 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #1100 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1899 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1899 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #320 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #323 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1523 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1523 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1902 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:754 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #1902 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:56:864 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:074 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:315 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:445 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:645 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:875 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:58:045 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:58:255 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:58:456 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:58:656 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:58:855 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:056 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:256 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:457 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:657 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:857 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:00:056 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:00:257 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:00:457 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:00:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:01:058 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:01:259 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:01:458 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:01:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:02:059 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:02:259 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:02:459 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:02:660 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:03:060 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:03:260 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:03:460 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:03:661 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:04:060 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:04:271 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:04:462 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:04:672 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:05:062 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:05:271 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:07:463 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:07:674 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:09:666 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:09:876 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:12:529 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:12:738 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:25:040 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:25:250 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:31:585 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:31:796 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:33:788 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:33:998 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:49:794 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:50:004 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:56:071 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:56:281 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:59:884 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:00:096 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:10:075 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:10:284 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:12:277 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:12:487 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:20:634 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_UninhabitedContinentTreaded' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:20:646 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:20:646 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:22:675 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:22:887 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:076 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:243 None
Can't find entity 1523 of ongoing task. Fails the task 1057.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:23:256 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:477 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:697 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:886 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:24:057 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:24:267 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:24:457 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:24:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:24:857 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:068 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:268 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:361 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:25:469 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:658 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:859 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:26:059 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:26:269 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:26:460 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:26:522 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:48:26:522 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:48:26:522 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:48:26:669 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:26:869 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:070 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:269 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:471 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:670 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:870 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:28:270 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:28:471 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:29:271 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:29:472 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:30:253 None
Can't find entity 1902 of ongoing task. Fails the task 1063.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:30:272 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:30:493 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:30:693 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:30:903 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:31:094 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:31:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:48:31:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:48:31:222 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:48:31:293 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:31:474 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:31:674 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:33:676 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:33:877 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:34:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:731 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:732 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:733 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:734 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:48:34:735 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:49:11:613 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:11:625 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:49:11:625 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:49:11:625 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:49:11:823 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:25:587 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:25:797 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:30:042 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:30:252 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:32:244 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:32:454 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:34:596 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:34:806 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:36:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:37:001 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:39:003 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:39:203 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:41:204 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:41:405 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:43:406 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:43:607 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:45:605 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:45:805 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:52:948 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1915 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:49:52:952 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:52:952 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:54:943 None
[Empire 1] Invalid Land spawn position for settlement 509. This may happen once after an OrderChangeUnitSpawnPosition.

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

01:49:55:003 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:55:152 None
Can't find entity 1911 of ongoing task. Fails the task 1099.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:55:193 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:55:424 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:55:604 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:55:763 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:004 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:164 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:363 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:547 None
[Empire 1] Invalid Land spawn position for settlement 509. This may happen once after an OrderChangeUnitSpawnPosition.

    Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()

01:49:56:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:750 None
Can't find entity 1911 of ongoing task. Fails the task 1048.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:56:765 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:56:964 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:57:195 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:57:365 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:57:606 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:57:766 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:006 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:165 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:367 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:567 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:767 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:58:967 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:59:167 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:59:367 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:59:578 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:59:767 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:59:978 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:00:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:00:368 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:00:619 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:00:779 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:00:979 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:01:179 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:01:380 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:01:579 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:01:779 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:01:980 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:02:180 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:02:380 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:02:581 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:02:780 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:02:981 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:03:221 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:03:381 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:03:582 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:05:783 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:06:003 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:16:182 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:16:413 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:20:588 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:20:808 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:22:990 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:23:211 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:25:382 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:25:613 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:27:786 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:28:016 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:30:187 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:30:418 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:31:500 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:31:731 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:34:192 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:34:423 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:35:646 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1931 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:50:35:656 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:35:656 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:37:685 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:37:907 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:106 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:245 None
Can't find entity 1899 of ongoing task. Fails the task 1061.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:38:266 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:487 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:686 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:803 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular88

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:50:38:886 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:38:943 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1937 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:50:39:087 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:39:287 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:39:487 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:39:688 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:39:888 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:40:068 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:40:288 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:40:668 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:40:894 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:41:067 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:41:287 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:41:667 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:41:898 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:42:068 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:42:297 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:44:670 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:44:900 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:48:194 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:48:424 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:50:396 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:50:50:626 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:03:137 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:03:368 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:04:559 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:04:560 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:06:592 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:06:801 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:001 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:171 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:371 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:572 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:781 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:07:972 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:08:172 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:08:373 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:08:582 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:08:782 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:08:983 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:09:182 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:09:403 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:09:584 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:09:783 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:09:984 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:10:184 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:10:384 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:10:584 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:10:784 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:10:985 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:11:185 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:11:385 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:11:585 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:11:785 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:11:985 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:12:195 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:13:187 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:13:396 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:14:188 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:14:398 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:16:591 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:16:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:20:705 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:20:915 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:24:008 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:24:209 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:30:073 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:30:283 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:38:602 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:38:811 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:40:575 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:40:575 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:42:624 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:42:815 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:43:005 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:43:168 None
Can't find entity 1911 of ongoing task. Fails the task 1148.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:43:168 None
Can't find entity 1915 of ongoing task. Fails the task 1118.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:43:186 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:43:405 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:43:606 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:43:806 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:006 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:185 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:407 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:586 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:787 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:44:987 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:45:187 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:45:788 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:45:997 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:46:188 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:46:398 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:46:789 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:46:999 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:47:198 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:47:398 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:47:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:48:000 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:48:399 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:48:600 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:48:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:49:001 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:49:600 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:49:800 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:50:802 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:51:002 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:51:602 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:51:803 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:54:004 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:51:54:215 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:04:404 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:04:614 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:04:795 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture04

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:52:06:053 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:52:06:053 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:52:06:053 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:52:06:806 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:07:007 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:09:209 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:09:410 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:09:553 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

01:52:09:553 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

01:52:09:553 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

01:52:09:610 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:09:810 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:22:012 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:22:223 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:24:415 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:24:615 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:24:877 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:24:877 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:26:928 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:27:101 None
Can't find entity 1937 of ongoing task. Fails the task 1193.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:27:137 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:27:166 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1948 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:52:27:338 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:27:519 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:27:718 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:27:899 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:28:089 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:28:289 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:28:478 None
Can't find entity 1931 of ongoing task. Fails the task 1222.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:28:499 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:28:759 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:28:918 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:29:099 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:29:299 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:29:499 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:29:690 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:29:891 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:30:100 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:30:300 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:30:491 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:30:721 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:30:902 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:31:102 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:31:302 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:31:502 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:31:703 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:31:902 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:32:103 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:32:303 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:32:493 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:32:694 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:32:894 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:33:104 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:33:304 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:33:494 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:33:695 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:33:895 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:34:105 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:34:305 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:34:467 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1965 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:52:34:477 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:34:477 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:34:673 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #1969 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:52:36:507 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:36:577 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #1972 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

01:52:36:728 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:36:907 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:37:077 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:37:308 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:37:508 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:37:678 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:37:888 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:38:089 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:38:289 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:38:489 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:38:690 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:38:889 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:39:090 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:39:310 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:39:489 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:39:690 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:39:890 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:40:090 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:40:310 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:40:491 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:40:690 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:40:891 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:41:091 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:41:291 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:41:491 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:41:692 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:41:892 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:42:093 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:42:293 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:42:493 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:42:693 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:42:893 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:43:093 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:43:293 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:43:493 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:43:694 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:43:904 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:44:095 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:44:304 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:44:505 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:44:704 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:44:906 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:45:296 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:45:507 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:46:307 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:46:506 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:47:308 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:47:508 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:48:309 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:48:509 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:50:501 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:50:711 None
[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:759 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:52:59:760 UI Steam
[UI] Color of Religion could not be found.

    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
    Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
    Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

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